Each time I add to that list, I get angry twice over: once for the lost time and resources, which put my precarious little society even closer to the edge of disaster, and again when I remember similar problems from the previous game five years ago. I could keep going with this list of frustrating glitches. Or when my former military computer expert protagonist runs headlong off a billboard platform for the third time, rather than grabbing the nearby ladder automatically as she’s supposed to. Or when the third-person camera is suddenly stuck in place while my leveled-up base leader drives off-screen. So it’s doubly irritating when the last zombie I need to kill to clear a building gets stuck inside a wall. It has had five years to cook, leverages more powerful hardware, and already has its own predecessor as a sound proof of concept. Theoretically, State of Decay 2 should be that polished follow-up. With a bit more polish and a lot more direction, State of Decay could have been an undisputed classic-and not just among a devoted cult of followers. The game’s premise was always sound: like the best zombie fiction, it gives us a window into an egalitarian nightmare-fantasy, where debt and bureaucratic power are wiped away by a threat we can exercise six-gun justice against, largely guilt-free.įew other games strive to be a sandbox where those stories crop up organically. State of Decay’s continued lack of polish is sort of infuriating, and not just for the obvious reasons. And while I’m still not feeling the fantasy as much as I’d like, the bugs sure are back in full force. The gear shores up your semi-safe headquarters. In State of Decay 2, you smack undead “zeds” around to loot the supply-rich structures they guard. Very little has changed in the half-decade since that original game. Assuming you could stomach the game’s many vicious glitches, that is. True State of Decay fans found the hunt for food and ammo was just a vehicle for ambient stories of post-apocalyptic survival. I remember a straight month where all they wanted to do was whack zombies from a third-person perspective, scrounge vital materials, and maneuver the valuables through menus to keep a playable squad of survivors happy. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.Links: Microsoft Store | Official websiteI wanted to be a “ State of Decay person” since the first game came to the Xbox 360 in 2013. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.
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